Rezoning Efforts in Tucker

Reposted here from social media

This year has brought a surge of outside developers looking to rezone parts of Tucker for higher-density development. The City Council already rejected the effort to pack a bunch of houses in on Sarin Court. Another developer has applied to put 15 where two currently exist along heavily traveled Cooledge Road (http://tuckerga.gov/wp-content/uploads/2018/02/RZ-18-001-Application.pdf).

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Reclaiming a Sun, Part 1

Fiction for Noble Armada: Lost Worlds, set in the Fading Suns universe

https://clickteam.itch.io/noble-armada-lost-worlds

Download game demo at https://clickteam.itch.io/noble-armada-lost-worlds

His father thought it was the lure of quick wealth, the sin of Manonism, that drew Leopold Hawkwood to this jumpgate. Acquiring the key that would let his small explorer, the Mane, pass through the gate had certainly cost Leopold dearly, and not only in firebirds. Blood, sweat, tears and promises had also been spent in its acquisition. Now Leopold hesitated. The quest to obtain the key had been understandable, something for which he could plan. The next step, however, was into the complete unknown.

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Alpha Demo Away!

Developer Diary 15

We have released the alpha demo for Noble Armada: Lost Worlds. We first sent the link to our backers and are now making it available to the gaming media. Now it is available to everyone HERE.

It is definitely an alpha demo. That means that while all the functionality is in the game, we know there are a few broken parts. The balance is definitely not set. We turned off some of the main game components, like skirmish mode, and removed almost all the premade missions.

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The Funded Stars

Developer Diary 14

We sent demos of Noble Armada: Lost Worlds, to our backers last night, and shortly after that the game hit its initial funding level. Thank you all very much. Now we are starting to send demos to contacts in the press and to other game devs. Check out the Kickstarter HERE.

Now it is stretch time. Many of our backers have told us what they want – more content, more platforms, more fun! The first stretch goal, for which we are already almost halfway funded, is the Campaign mode. If you have the demo, you have played Missions. These all take place within one solar system. The Campaigns will link jumpgates, allowing players to move back and forth between them – and ramping up the challenges accordingly. FYI, here is the message Kickstarter sends when you hit your goal.

Ready? Set? Scream! Your project hit its goal. Congratulations!

When you’re done celebrating, post an update and thank your backers. They’ll be psyched to hear the good news.

Meanwhile, there’s still time on the clock, so keep at it.

So what’s next?

  • Check out the survey tool and start thinking about what questions you’ll need to ask your backers to deliver their rewards.
  • Considering adding stretch goals? Remember that any “excess” funds you raise may need to go towards the rewards you’ve already planned. Still have questions? Visit Campus to talk with other creators about how they approached this.
  • Once the celebration’s settled, it’s time to get to work! If you need information, inspiration, or fulfillment-related services, don’t worry – we’ve got you covered:

And last but not least, keep up the great work! We’re here to help if you have any questions.

We plan to livestream the game again 3 pm EST Sunday, March 11 on www.mixer.com/hdiandrew. During last night’s stream we heard a lot of interest in more factions, like the Church and Inquisition. That level is not far away – $8500. What factions would you like to see?