Tag Archives: babies

Mentoring Systems and Social Learning

A number of online RPGs have implemented mentoring systems, primarily as a way to get experienced players to beg their nonplaying friends to spend money in game with them. These systems generally require a more experienced character to temporarily act weaker in order to run the same quests the less experienced one can survive. The […]

Her First Four-Letter Word

There is lots written about the growth of language skills, but nothing beats seeing it in action. RPGBaby clearly understood words before she could say them, with her name getting quick recognition. “No” has yet to sink in, however. Speaking has come early, primarily in the form of nouns. While lots of sounds (and other […]

Applause for Sharing and Socks

In my last RPGDad post, I talked about how RPGBaby had suddenly leveled up in several areas (crawling, talking, separation anxiety – the good stuff). Most of her skill increases, however, follow a longer, slower more elaborate progression, and it is pretty delightful to watch. Let’s use getting dressed as an example. Early on, like […]

Multiclass Baby

As a game designer, I have always preferred skill systems, where characters slowly progress in certain abilities, rather than a leveling system, where all of a sudden they gain a number of new powers. In watching RPGBaby develop, however, I have become more of a believer in the leveling process. Her ability to stand up […]

-100 to Hit with Solid Foods

One of the fascinating things about watching RPGBaby learn is realizing just how much we take for granted about even the most basic skills. Take eating (but don’t you dare take my food). I’ve written before how even breast feeding is not wholly instinctive in humans but must be developed. I realized spoon feeding would […]