Tag Archives: games

The Game of Kickstarter, RTS

Developer Diary #13 Well, we just wrapped up week one of our Kickstarter, and it has been a frenzy of activity. Noble Armada:Lost Worlds is a real-time strategy game, but you can pause it to sit and plan. There is no pausing a Kickstarter! https://www.kickstarter.com/projects/hdiandrew/noble-armada-lost-worlds-video-game The lead up had been a mad dash of content […]

Guest Post: On Combat

Guest post by Chris Carson, lead programmer Noble Armada: Lost Worlds bears a strong resemblance to a “naval combat” game set in space. By that, we mean winning the game requires you to properly maneuver the various vessels in your fleet to eliminate or subdue the enemy ships. Many of the concepts you would find […]

What’s in a Name?

Developer Diary 9 Our working title for the game has been Fading Suns: Noble Armada, but we’ve begun to have  few concerns about it. The main issue is that our friends at Ulisses Spiele are getting ready to launch the fourth edition of the Fading Suns rule book, and we don’t want searches for the […]

That’s a (World) Wrap

Developer Diary 6 A couple developer diaries ago I wrote that ships in Fading Suns: Noble Armada could sail off one end of the map and come back on the other side. There really is a viable, completely legitimate theory that the universe wraps around upon itself. That’s the only reason we have FSNA game […]

FSNA: Noble User Interface

Developer Diary 5 As I noted in an earlier dev diary, the traditional RTS movement interface has a player select a unit (or group of units) and then select a point on the map where they should move or an enemy unit/structure for them to attack. There may be other bells and whistles (formations, speed, […]