Monthly Archives: December, 2017

FSNA: Realistic Movement in Space!

Developer Diary 4 How do you have realistic movement in a space combat game? Well, unless we have actual battles between the planets, we really won’t know. Until that time comes (and let’s hope it is long after we actually start regular trips between worlds), we can make some suppositions. Since there is almost no […]

Daddy-Daughter Moments

We have had a lot of teaching moments, with the education going back and forth. Today, she taught me a new song – “The Bear Science of the Day” song. I taught her how to spit.

Kickstarting the Suns

Developer Diary 3 We are debating running a Kickstarter for Fading Suns: Noble Armada. While we self-funded the game (read: I worked on it in my spare time rather than pay myself), there are a few things that would benefit from funding. These include: Hiring a programmer to port it to other platforms (right now […]

Exercise for Life

Children need little encouragement to exercise. RPGBaby runs hither, thither, yon and then hither again whenever possible. When she is not running, she is dancing. I, on the other hand, have been very bad about exercising for the past 2.5 years. I finally made it back into the gym this week, where I encountered a […]

What is Fading Suns: Noble Armada?

Developer Diary 2 Holistic Design Inc. first released the Fading Suns universe in the role playing game of the same name (Check out Ulisses Spiele’s plans for the tabletop game). Emperor of the Fading Suns was our first computer game set in the universe. A few years later we began work on the Noble Armada […]