Tag Archives: game dev
AI Improvements for Emperor of the Fading Suns
No, this is not a post about GenAI. Improvements to how the various NPC factions operate have been some of the most common requests players have made for EFSe. While we have made a lot of the changes players have requested since releasing the Enhanced version of the game last year, we have been very […]
“Smart” App Controls
As a heads up to fellow devs, today is the second time a player on Steam has sent me this concern after a game update: “An Application Control policy has blocked this file.” I have a hard time figuring out exactly what triggered their “smart” app controls, but this work around took care of it […]
Game Dev on Tik Tok
As if you needed any more proof that the clock is running out on Tik Tok’s hipness factor, I now have a channel there for game dev – hdiandrew. Expect me to use it to capture insight and thoughts from my fellow Dragoncon guests this weekend.
Dragoncon 2025 Schedule
I just got my Dragoncon schedule. It is a busy one, with lots of good sessions. I look forward to seeing you there, but due to how many panels I am on, the best way to catch up with me is to attend one 🙂 Here are your options:
Guest Post: On Combat
Guest post by Chris Carson, lead programmer Noble Armada: Lost Worlds bears a strong resemblance to a “naval combat” game set in space. By that, we mean winning the game requires you to properly maneuver the various vessels in your fleet to eliminate or subdue the enemy ships. Many of the concepts you would find […]