Category Archives: Game Development

AI Improvements for Emperor of the Fading Suns

No, this is not a post about GenAI. Improvements to how the various NPC factions operate have been some of the most common requests players have made for EFSe. While we have made a lot of the changes players have requested since releasing the Enhanced version of the game last year, we have been very […]

The Transcendent Nature of Multiplayer

These thoughts came out of a thread in the always-fun LT Gaming Discord community. One of the other members commented that, “The longer I have been a gamer the more I’ve realized that multiplayer is often a cop out where the devs rely on the playerbase to create the fun.” However, as one of those […]

DragonCon 2026 Schedule

I hope you can join me at these Title: The state of video gamesDescription: Our panel brings their diverse experiences in the video game development to the table to talk about where we came from and where video games may be going in the near future. Q&A to follow.Panelists: Richard “Lord British” Garriott, Andrew Greenberg, Alison Carrier, Harrison […]

“Smart” App Controls

As a heads up to fellow devs, today is the second time a player on Steam has sent me this concern after a game update: “An Application Control policy has blocked this file.” I have a hard time figuring out exactly what triggered their “smart” app controls, but this work around took care of it […]

The Shape of the Future

As opposed to many theorists who like discussing video games, Scott Steinberg actually spent his time in the trenches, working on game dev and publishing, before moving more firmly into writing about the future. That might help explain why I have been enjoying his “The Shape of the Future” (written with Aric Dromi Jankov) and […]