Category Archives: Game Development
Selling Games on Steam
This article, about how many games do not turn a profit on Steam, has been making the rounds. The problem it highlights is legitimate, though it does not take into account how many of these are student projects, in early access, etc. Even with these issues, and having sold games in physical stores, on mobile, […]
Game Dev on Tik Tok
As if you needed any more proof that the clock is running out on Tik Tok’s hipness factor, I now have a channel there for game dev – hdiandrew. Expect me to use it to capture insight and thoughts from my fellow Dragoncon guests this weekend.
Dragoncon 2025 Schedule
I just got my Dragoncon schedule. It is a busy one, with lots of good sessions. I look forward to seeing you there, but due to how many panels I am on, the best way to catch up with me is to attend one 🙂 Here are your options:
Launching in a Recession
We have gotten a lot of great response since we announced last week that Emperor of the Fading Suns is finally coming to Steam on April 4 (Wishlist it now at https://store.steampowered.com/app/2799350/Emperor_of_the_Fading_Suns_Enhanced/). In fact, really the only negative response I have heard has been from fans worried about us launching our game during an economic […]
Educational Games for Older Kids
I got a DM on LinkedIn from a friend asking for recommendations for educational games for older kids, since my friend was having trouble finding any worth spending time or money on. We are having a similar situation. Our nine-year-old no longer has any use for the learning games she used to play or her […]