Author Archives:
PAC Attacks and Advice to New Grads
Many colleges and universities bring in groups of industry experts to advise them on how to improve their program or help their graduates find jobs. Tonight the Art Industry of Atlanta brought in a particularly good mix of veteran game designers, animators and former grads to share insights. Many of the PAC’s comments were spot […]
FSNA Bug Hunting
One of my personal GDC highlights was meeting with the Fading Suns: Noble Armada programmer and getting the latest build of the game working on my new iPad. Now the playtesting starts in earnest. Playtesting, also known as Quality Assurance (QA) and bug hunting, gives people the idea that all we do is sit around […]
A Good Week
On top of hearing a lot of praise for SIEGE while at GDC, and the video game tax credit extension unanimously passing the Georgia House of Representatives, I returned to Atlanta to find this article: http://www.bizjournals.com/atlanta/print-edition/2015/03/06/work-is-all-play-for-andrew-greenberg.html
GDC Day Four
Thursday of GDC is usually when I try to find time between meetings to hit the expo floor. I only got to visit half of it, but there were lots of interesting new exhibitors this year. I thought I had gotten less freebies this year then in the past, but by the time I got […]
GDC Day Three
Wednesday of GDC featured all kinds of announcements. My favorite was that Atlanta’s own Molly Proffitt was named one of the IGDA’s VIPs this year for all her work on the IGDA scholars program. The least favorite announcement was that EA is closing the main Maxis Studio. The one upside to that is that most […]