Tag Archives: Blog Post

FSNA Bug Hunting

One of my personal GDC highlights was meeting with the Fading Suns: Noble Armada programmer and getting the latest build of the game working on my new iPad. Now the playtesting starts in earnest. Playtesting, also known as Quality Assurance (QA) and bug hunting, gives people the idea that all we do is sit around […]

A Good Week

On top of hearing a lot of praise for SIEGE while at GDC, and the video game tax credit extension unanimously passing the Georgia House of Representatives, I returned to Atlanta to find this article: http://www.bizjournals.com/atlanta/print-edition/2015/03/06/work-is-all-play-for-andrew-greenberg.html

GDC Day Four

Thursday of GDC is usually when I try to find time between meetings to hit the expo floor. I only got to visit half of it, but there were lots of interesting new exhibitors this year. I thought I had gotten less freebies this year then in the past, but by the time I got […]

GDC Day Three

Wednesday of GDC featured all kinds of announcements. My favorite was that Atlanta’s own Molly Proffitt was named one of the IGDA’s VIPs this year for all her work on the IGDA scholars program. The least favorite announcement was that EA is closing the main Maxis Studio. The one upside to that is that most […]

GDC Day Two

Day Two started with Unity’s much-anticipated announcements, including Unity 5 Personal Edition. Perhaps the most interesting part was Mike Capps appearance. As the former head of Epic, their Unreal Engine and Unity battled for dominance. Since Epic was sold to Tencent, rumors have spread that Capps was unhappy with the direction they took, and this appearance seemed […]