Tag Archives: creating
We posted the SIEGE program book online today, and looking at it, I saw a number of themes appear that had not been consciously included (but which I will now pretend we meant to do all along).
Our last article discussed the basic skills you should develop. This week we discuss the more specific tasks game developers do on a regular basis. The earlier you try these, the better. Playtest something. There are lots of open beta tests going on these days, and many companies provide special testing opportunities to fans who […]
It looks like all those college game degrees are starting to gain some respect from the industry. Students are now graduating from some of these programs and making immediate marks on the industry, with Portal being only the most obvious example. With that many students in these programs, you need to stand out from the […]