Tag Archives: game development
For years we developers had it drummed into our heads to never allow public scrutiny of a game until it was ready for prime time. The (warranted) fear is that negative previews can haunt a game long after it launches, no matter how good it becomes. Livestreaming has a similar dictum – if you want […]
We are currently trying to get Fading Suns: Noble Armada greenlit on Steam, and would really appreciate your support: http://steamcommunity.com/sharedfiles/filedetails/?id=220478303 A number of people have asked why we are working on a Noble Armada computer game and not Emperor of the Fading Suns II. The short answer is that EFS took an exponentially larger budget […]
We posted the SIEGE program book online today, and looking at it, I saw a number of themes appear that had not been consciously included (but which I will now pretend we meant to do all along).
When I cry, there can be any of a myriad number of reasons – pain, sadness, lag, death of a character, rolling too many fumbles, existential angst, lack of coffee, existential lack of coffee, etc. – but our daughter is much more of a stoic than am I. When she cries, there is one of […]
We announced today that Warren Spector would be one of our SIEGE keynote speakers this year, and that announcement got us a fair amount of attention. Warren has earned a great deal of acclaim for his work on computer games like Deus Ex and his role as an innovator in game education. However, I still […]