Category Archives: Game Development

Roaring in the ’20s!

My friend, the futurist Scott Bennie, was one of the key ingredients in a string of fun Star Trek games Interplay released in the 1990s. He has put together his list of advancements that will happen in the next decade, and I am glad he gave me permission to share them. I may not fully […]

Alpha Demo Away!

Developer Diary 15 We have released the alpha demo for Noble Armada: Lost Worlds. We first sent the link to our backers and are now making it available to the gaming media. Now it is available to everyone HERE. It is definitely an alpha demo. That means that while all the functionality is in the […]

The Funded Stars

Developer Diary 14 We sent demos of Noble Armada: Lost Worlds, to our backers last night, and shortly after that the game hit its initial funding level. Thank you all very much. Now we are starting to send demos to contacts in the press and to other game devs. Check out the Kickstarter HERE. Now […]

The Game of Kickstarter, RTS

Developer Diary #13 Well, we just wrapped up week one of our Kickstarter, and it has been a frenzy of activity. Noble Armada:Lost Worlds is a real-time strategy game, but you can pause it to sit and plan. There is no pausing a Kickstarter! https://www.kickstarter.com/projects/hdiandrew/noble-armada-lost-worlds-video-game The lead up had been a mad dash of content […]

Guest Post: On Combat

Guest post by Chris Carson, lead programmer Noble Armada: Lost Worlds bears a strong resemblance to a “naval combat” game set in space. By that, we mean winning the game requires you to properly maneuver the various vessels in your fleet to eliminate or subdue the enemy ships. Many of the concepts you would find […]