Rezoning Efforts in Tucker

Reposted here from social media

This year has brought a surge of outside developers looking to rezone parts of Tucker for higher-density development. The City Council already rejected the effort to pack a bunch of houses in on Sarin Court. Another developer has applied to put 15 where two currently exist along heavily traveled Cooledge Road (

The City Council is scheduled to vote Monday on two of the largest rezonings, which would jam close to 100 townhomes and houses on both sides of Lawrenceville Highway near Northlake Parkway. I am not sure of the exact number, because it keeps changing, so I am going by the number in their applications:

This appears to be at least a 500 percent increase in the number of houses in that area, requiring a major rezoning to permit something this out of character with the rest of the community. It is amazing how much developers are seeking to redefine what Tucker is. That they are doing this so early in the city’s history is not surprising. If they can get these inappropriate developments passed in one part of Tucker, they can use them as justification to force similar rezonings in other parts of our city. Many of us bought homes in Tucker based on its existing vision, as preserved by its current zoning.

If you are tired of developers trying to redefine Tucker into their own high-traffic vision, you can write our city council members at:

[email protected]

[email protected]

[email protected]

[email protected]

[email protected]

[email protected]

[email protected]

In addition to writing, you can express your views at Monday’s City Council meeting:

Reclaiming a Sun, Part 1

Fiction for Noble Armada: Lost Worlds, set in the Fading Suns universe

Download game demo at

His father thought it was the lure of quick wealth, the sin of Manonism, that drew Leopold Hawkwood to this jumpgate. Acquiring the key that would let his small explorer, the Mane, pass through the gate had certainly cost Leopold dearly, and not only in firebirds. Blood, sweat, tears and promises had also been spent in its acquisition. Now Leopold hesitated. The quest to obtain the key had been understandable, something for which he could plan. The next step, however, was into the complete unknown.

The gate flickered. A small cargo ship shot out of a swirl of black and purple. It bore the familiar markings of the Charioteer guild. As Leopold waited for the gate to reset, he steeled himself. The Charioteer probably came from Criticorum, and looked like a low-level guilder carrying common goods along a well-traveled trade route. Such a life frightened the young Hawkwood more than did whatever unknowable horrors his new key might access.

When his captain’s console hummed with life, the evidence that the jumpgate was again ready for use, it was that very fear at drove Leopold’s decision. With a tight smile on his face he gestured to Tomas, his pilot. The pilot activated the ancient jumpkey. As the jumpgate swirl began again, Leopold’s ship surged forward.

The only awareness of the transition Leopold had was the sudden shift of stars on the view screen before him. That shift, however, was exactly what he sought. No one from the Known Worlds had seen that star field in centuries, ever since this jump route closed off at the end of the Second Republic. This, the thrill of discovery, mattered far more to him than did any thoughts of wealth. This was what all his efforts had been leading toward. He relished the chance to go where no one had gone for hundreds of years.

Suddenly his view screen lit up with a fiery display. “Blasters,” yelled Atila, his weapons master. She pressed a series of buttons. “Our aft shields are almost gone!”

“Accelerate and turn to starboard,” Leopold yelled back. “Who is hitting us?” His fingers flew over his console. He cursed to see that the jumpgate had yet to reset. Escape was closed to him.

“Explorer behind us,” said Atila calmly. Her tone changed to one of surprise as she scanned the enemy. “Decados!”

So the Hawkwood were not the first to return to this lost system! Leopold’s anger grew, not from the danger of the attack but from the realization that he had been cheated of his great discovery. No Decados explorer was his equal, much less his superior. House Hawkwood had beaten its enemy during the Emperor Wars, and he would beat them now.

The Hawkwood ship barely avoided the next volley of blaster fire. It continued to accelerate away from its assailant, but the turn allowed Leopold to bring his own lasers to bear. They flickered in the darkness, and there was no mistaking the flare as they triggered the Decados’ shields. The enemy ship looked like nothing more than a sentinel, placed at the jumpgate to warn others of intruders. Its captain must believe Leopold’s ship was easy prey, and sought a prize instead of leaving to gather reinforcements elsewhere in the solar system.

“180-degree turn!” Leopold shouted. “Bring the starboard lasers to bear.” As the ship turned, the enemy blasters again struck home. The starboard shields held up. The Hawkwood lasers, however, struck the same shields they had before. Leopold smiled grimly at the explosions he saw play across the Decados ship. Now the Decados ship began to turn, hoping to bring new shields to bear, but Leopold knew he had gained the upper hand.

The Decados’ blasters did more damage than his lasers, but the lasers, moving at the speed of light, were more likely to hit over long distances. When the Decados ship turned, it could no longer continue accelerating toward him. The Hawkwood took advantage of this to continue speeding up, extending the range between the ships. Maneuver jets allowed the ships to turn freely, bringing fresh guns to bear again and again, but the ships could only slow down by applying counter thrust in the opposite direction to which they were flying.

Leopold knew this strategy well. He kept his ship at a distance from the Decados and turned as his enemy turned. This allowed him to concentrate fire on one set of weakened shields while the Decados blasters proved ineffectual at the growing span between ships. The Hawkwood salvos grew more and more devastating as the Decados shields grew weaker and weaker. It took less than a minute for the Decados to try to turn tail and run. One more salvo tore through its hull, leaving it a lifeless husk. Now the Hawkwood closed the span, preparing to strip this unexpected prize of anything of value.


Binary Baby

In the frenzy of Kickstarting Noble Armada: Lost Worlds, I have gotten behind on chronicling the epic adventures of RPGBaby. In fact, since I last wrote she leveled up to RPGToddler! Now two years and nine months, old, she regularly astounds me with insights far better than my own. Here are two that, for reasons that will become obvious, I have labeled 0 and 1.

0. Last night we were working on subtraction, and suddenly she knocked all the pennies to the floor. At the same time, a word that sounded like “serro” passed her lips. I asked her to repeat it, and she had actually said “Zero” to indicate no coins were left. Turns out RPGMom had gotten her a book from the library about zero, and RPGToddler had taken right to it. I wonder how long it will take her to apply the concept to RPGDad himself …

1. We’ve been working on spelling her name for a while. She can recognize it if she sees it, and if I spell it for her, she knows what it says. However, she has never spelled it herself. Tonight we were making letters. I wrote down her name and then hid it. I then asked her to spell her name, and for the first time she did – all correct and unprompted. This is the first word she can reliably spell on her own, making it definitely #1 in my book.

How long before I can teach her to count in hexidecimal? I hope less than 0A years …

Alpha Demo Away!

Developer Diary 15

We have released the alpha demo for Noble Armada: Lost Worlds. We first sent the link to our backers and are now making it available to the gaming media. Now it is available to everyone HERE.

It is definitely an alpha demo. That means that while all the functionality is in the game, we know there are a few broken parts. The balance is definitely not set. We turned off some of the main game components, like skirmish mode, and removed almost all the premade missions.

Read more »

The Funded Stars

Developer Diary 14

We sent demos of Noble Armada: Lost Worlds, to our backers last night, and shortly after that the game hit its initial funding level. Thank you all very much. Now we are starting to send demos to contacts in the press and to other game devs. Check out the Kickstarter HERE.

Now it is stretch time. Many of our backers have told us what they want – more content, more platforms, more fun! The first stretch goal, for which we are already almost halfway funded, is the Campaign mode. If you have the demo, you have played Missions. These all take place within one solar system. The Campaigns will link jumpgates, allowing players to move back and forth between them – and ramping up the challenges accordingly. FYI, here is the message Kickstarter sends when you hit your goal.

Ready? Set? Scream! Your project hit its goal. Congratulations!

When you’re done celebrating, post an update and thank your backers. They’ll be psyched to hear the good news.

Meanwhile, there’s still time on the clock, so keep at it.

So what’s next?

  • Check out the survey tool and start thinking about what questions you’ll need to ask your backers to deliver their rewards.
  • Considering adding stretch goals? Remember that any “excess” funds you raise may need to go towards the rewards you’ve already planned. Still have questions? Visit Campus to talk with other creators about how they approached this.
  • Once the celebration’s settled, it’s time to get to work! If you need information, inspiration, or fulfillment-related services, don’t worry – we’ve got you covered:

And last but not least, keep up the great work! We’re here to help if you have any questions.

We plan to livestream the game again 3 pm EST Sunday, March 11 on During last night’s stream we heard a lot of interest in more factions, like the Church and Inquisition. That level is not far away – $8500. What factions would you like to see?