Honored to be Named Digital Media Game Changer by TAG


 Andrew Greenberg Among Hub Magazine’s 2016 Media Technology Game Changers

Technology Association of Georgia (TAG) publication releases latest issue focused on Digital Media & Entertainment Technology.

 ATLANTA, GA — September 28, 2016— The Technology Association of Georgia (TAG), one of the nation’s largest state trade organizations dedicated to technology and innovation, recently recognized Andrew Greenberg, director of the SIEGE game development conference, as a Game Changer in Media and Entertainment Technology in the latest issue of Hub Magazine.  

The Peach State dominates in the Media and Entertainment tech industry. TV networks, film studios, digital gaming and more created $6 billion in economic impact in Georgia in 2015 and the state is the 3rd most profitable in the nation when it comes to entertainment, behind California and New York, respectively.

The Media and Entertainment Tech Game Changers list identifies the innovators who are leading in this vital industry of the Peach State.

View the digital version of the magazine at www.hubga.com or here: http://www.magcloud.com/browse/issue/1170609

About Hub Magazine

Hub Magazine features timely news, ideas, people and trends that are at the intersection of Georgia’s Emerging technology community. Published bimonthly, HUB Magazine is a publication of the Technology Association of Georgia (TAG) and reaches more than 30,000 technologists via print and digital distribution.  Learn more at: www.hubga.com

About The Technology Association of Georgia (TAG)

TAG is the leading technology industry association in the state, serving more than 30,000 members through regional chapters in Metro Atlanta, Athens, Augusta, Columbus, Macon/Middle Georgia, and Savannah. TAG’s mission is to educate, promote, and unite Georgia’s technology community to foster an innovative and connected marketplace that stimulates and enhances a tech-based economy.

The association provides networking and educational programs; celebrates Georgia’s technology leaders and companies; and advocates for legislative action that enhances the state’s economic climate for technology.  TAG hosts over 200 events each year and serves as an umbrella organization for 34 professional societies. Additionally, the TAG Education Collaborative (TAG’s charitable arm) focuses on helping science, technology, engineering and math (STEM) education initiatives thrive.

For more information visit the TAG website at www.tagonline.org or TAG’s community website at www.hubga.com . To learn about the TAG-Ed Collaborative visit http://www.tagedonline.org/.


Technology Association of Georgia

Tony Cooper

[email protected]

(404) 920-2008



Pride and No Punishments

I am watching RPGBaby, 14-months old, try to climb the stairs while holding a basket of toys in one hand. While she can climb stairs like a champ, the basket is proving too much of a hinderance. It is surprising how much pride I am taking watching her struggle with it.

I am pretty proud of my own accomplishments (okay, obnoxiously so), but they all seem like a natural progression. I was not especially conscious of the struggles that lead from one to the next. With RPGBaby, however, I have seen her unable to do much, to the point where she could finally carry things, to the point where she can try to take them upstairs with her.

The basket tips over, spilling plastic Easter eggs, blocks, small dolls and more. RPGBaby says, “Oh!” and stops to refill the basket.

She picks up each toy and puts it back in. I feel even more proud when she picks up two toys with one hand – two small blocks, or two halves of an Easter egg. This sort of manual dexterity is a leap from the time just months ago when picking up one thing was an accomplishment.

She tries to climb the stairs again, and toys again begin spilling out. She stops, sitting on the chair, and analyzes the situation. Usually if she wants to take a toy up or down stairs with her, she hands it to me. Not this time. I am standing nearby, but this is her task, and she is determined to complete it. Again and again she tries, until she comes to the decision of which I am most proud – it is perfectly acceptable to play with the toys right where she is.

Another Example of Leveling Up

This is borrowed from friends who have a three-year-old son.

“The formation of the human mind is amazing. Two months ago, (our son) couldn’t do one of the four puzzles he put together in ten minutes today. He couldn’t make a functional loop with his train pieces and he couldn’t tell a coherent knock knock joke. It’s like some key turned in his brain and now he gets patterns in a way he never understood them before.

Also, his counting is spot on and he’s gotten much better at comprehending quantity as related to numbers. It all makes me wanna go back and be a cognitive development scientist.

And for those who are wondering, the coherant knock knock joke was: “Knock knock! Who’s there? Poop! Poop who? Poop poopy bum bum!” This joke was delivered while on the toilet.”

Since he is still two months away from his fourth birthday, I wonder if we should call this level 46 …

Mentoring Systems and Social Learning

A number of online RPGs have implemented mentoring systems, primarily as a way to get experienced players to beg their nonplaying friends to spend money in game with them. These systems generally require a more experienced character to temporarily act weaker in order to run the same quests the less experienced one can survive. The mentor will generally get some experience, but not much.

In many ways, such systems are horribly unrealistic. We benefit from watching our friends utilize all their experiences, and learning from how they handle situations. However, with infants, it actually has surprising similarities. When I teach RPGBaby something, I do not expect her to handle it as well as I do (unless it is singing – she is already far better than am I). Much of a baby’s learning is social, via a process called, unsurprisingly, social learning.



Under the watchful gaze of her mentor


Social learning relies upon observation and imitation for the transference of skills and knowledge. However, the teacher can knowingly emphasize certain actions to help drive home the lesson. A classic example of this is with chimps, who can take years to develop the skill of banging sticks against nuts on rocks to break them open (the nuts, not the rocks). They generally learn the basics by watching their elders, and then experiment on their own for years until they get it right. However, their parents sometimes speed the process by leaving appropriate sticks nearby or even going through the motions in an exaggerated manner.

RPGBaby’s learning often happens in a similar manner, though a flailing foot in her first month of life taught me that she was already an expert nutcracker. Showing her how to feed herself followed a similar process. When we first gave her something other than milk, we initially did it with a spoon. She immediately wanted to feed herself, and the ensuing Pollack painting of scattered food was a wonder to behold.

However, when I picked up food off the high-chair tray and placed it in her mouth with my fingers, she got the concept quickly, especially since I fed myself that way before feeding her (not all them time – just to demonstrate to her). Picking up food between pointer finger and thumb became her preferred way of feeding herself, as well as great training in Dexterity.

Putting on shoes and socks is another great example. I was amazed one day when I saw her remove one of her socks and try to put it back on her feet. She got the concept if not the process, and it could only have been from watching us do it, as we had not tried to teach her.
Now I try to do it slowly and carefully so she can follow how it is done, and she is still trying. I wonder if there are good dolls out there that teach the dressing process.

Her First Four-Letter Word

There is lots written about the growth of language skills, but nothing beats seeing it in action. RPGBaby clearly understood words before she could say them, with her name getting quick recognition. “No” has yet to sink in, however. Speaking has come early, primarily in the form of nouns. While lots of sounds (and other things) come from that tiny mouth, I only count them as words if they are clearly applied to their correct subject, don’t get misapplied, and she uses them consistently. She is now up to four. Of course, “mama” and “dada” are not among them.

The first, at eight months, was “cat.” Yes, we have one dark cat, who has been a surprisingly good big brother for RPGBaby. She loves our cat, often signaling this affection by pulling his whiskers, yanking on his tail, or pounding on his flanks repeatedly in her manic version of petting. Our cat, who was a terror among other cats, sits patiently through it all, eventually moving off if it becomes too burdensome. Nary a swat, hiss or negative review on Twitter. Just a few dirty looks. RPGBaby took to pointing at him and calling him, “cat.”

Next was, not surprisingly, “dog.” RPGBaby often takes walks (well, gets pushed in a stroller) with a neighbor who has a very friendly white Bichon. RPGBaby learned to call him, “dog.” Then I took RPGBaby to a friend’s house where there is a dark dog even smaller than our cat. RPGBaby immediately took to calling him “cat,” and now any small four-legged animal is a “cat”.

Other words have also popped up. “Dat,” (that) accompanied by a pointing finger, is a general interrogatory we interpret as, “Pray tell, what is the official nomenclature of that at which I am currently pointing?” It is her most commonly used word.

“Cheese” appeared once, as did “Thank you.” She often says, “I la la” to her stuffed animals before giving them big kisses (or gnawing on them), so it might mean, “I love you,” or it may mean, “Your brains are mine.” Either way, these examples do not fit my above requirements.

The latest one that does, however, is her first four-letter word: “duck.” Despite early encounters with live ducks, she only uses it for rubber ducks or photos of them. This came as a complete surprise. I had no idea we had used the word often enough for her to associate it with anything, much less use it correctly.

2015-11-25 16.08.39
Any bets what her second four-letter word will be?