Category Archives: Game Development

Questioning Startups

With Game Tech Hub, we have been interviewing startups to join our first cohort. This is similar to how we have interviewed companies for our long-running SIEGE Investment Conference. I heard a lead for another accelerator talk about how he did not like to question startups about their ideas. He thought that investors who did […]

Hasbro and the D&D Open License

The news that Hasbro is considering significant limits to the Dungeons and Dragons Open Gaming License is not a big surprise. Holistic Design used the OGL for WOTC’s D20 Modern system long ago (no, not for Fading Suns). We wanted to explore some modern themes (terrorism, the impact of war on individuals, clash of cultures, […]

Roaring in the ’20s!

My friend, the futurist Scott Bennie, was one of the key ingredients in a string of fun Star Trek games Interplay released in the 1990s. He has put together his list of advancements that will happen in the next decade, and I am glad he gave me permission to share them. I may not fully […]

Alpha Demo Away!

Developer Diary 15 We have released the alpha demo for Noble Armada: Lost Worlds. We first sent the link to our backers and are now making it available to the gaming media. Now it is available to everyone HERE. It is definitely an alpha demo. That means that while all the functionality is in the […]

The Funded Stars

Developer Diary 14 We sent demos of Noble Armada: Lost Worlds, to our backers last night, and shortly after that the game hit its initial funding level. Thank you all very much. Now we are starting to send demos to contacts in the press and to other game devs. Check out the Kickstarter HERE. Now […]