Author Archives: HDIAndrew

Applause for Sharing and Socks

In my last RPGDad post, I talked about how RPGBaby had suddenly leveled up in several areas (crawling, talking, separation anxiety – the good stuff). Most of her skill increases, however, follow a longer, slower more elaborate progression, and it is pretty delightful to watch. Let’s use getting dressed as an example. Early on, like […]

Multiclass Baby

As a game designer, I have always preferred skill systems, where characters slowly progress in certain abilities, rather than a leveling system, where all of a sudden they gain a number of new powers. In watching RPGBaby develop, however, I have become more of a believer in the leveling process. Her ability to stand up […]

Andrew Greenberg Wins Georgia Highlight Award at 2016 Georgia Entertainment Gala

Thanks to the Georgia Gala for this award in recognition of my work as a game designer and on behalf of Georgia’s blossoming entertainment industry. It was an honor to be recognized in this way. The text of my speech is below (though I went a bit off script) and you can see a video […]

Haunted House Tycoon Finally Gets Day in Court

USPTO Announces Oral Hearing in Long-Running Game Industry Trademark Dispute for Feb. 26 ATLANTA (Feb. 2, 2016) — The United States Patent and Trademark Office announced oral hearings in one of its longer-running oppositions, Atari Interactive’s attempt to keep independent game developer Hazy Dreams of Infinity from using the words “Haunted” and “House” in the […]

-100 to Hit with Solid Foods

One of the fascinating things about watching RPGBaby learn is realizing just how much we take for granted about even the most basic skills. Take eating (but don’t you dare take my food). I’ve written before how even breast feeding is not wholly instinctive in humans but must be developed. I realized spoon feeding would […]