What is Fading Suns: Noble Armada?

Developer Diary 2

Holistic Design Inc. first released the Fading Suns universe in the role playing game of the same name (Check out Ulisses Spiele’s plans for the tabletop game). Emperor of the Fading Suns was our first computer game set in the universe. A few years later we began work on the Noble Armada computer game, to be published by Panasonic Interactive Media.

Designed as a mix of RPG and strategy game, Noble Armada had a single-player storyline designed for at least 40 hours of game time. Players would build a massive fleet, enjoy a multiplayer mode, undertake quests, sell and trade as part of a robust economy, and much more.

Start screen for original Noble Armada computer game

Unfortunately, Panasonic Interactive proved a short-lived venture, as was the next publisher to whom we took the game. We shelved the computer game and instead released the Noble Armada miniatures game.

Fast forward more than a decade, when I met Chris Carson as he developed Vincere Totus Astrum. While we had no publisher to fund development on a new Noble Armada game, he was helping improve the Fusion engine. We discussed a much less ambitious project, one that focused on recreating the miniatures game.

For this we focused on the movement and combat engines rather than an epic campaign. Rather than 40+ hours of game play, we envisioned five-minute play experiences that could occur on PC or mobile devices.

We still wanted story and fleet building, but not nearly on the scale of the other game. Now FSNA follows a quick story arc, with some fun ways to modify a ship, and a focus on quick thinking and good tactics.

I have always been delighted by the Venn diagram that is the Fading Suns community. Some prefer roleplaying, some strategy games, some live action, some the fiction, but there is a wonderful overlap between them. Do multiple aspects of the Fading Suns universe appeal to you?

Live Playtest of Fading Suns: Noble Armada

Developer Diary 1

It’s always scary to debut your game to new eyes. We want the feedback and criticism, yet are afraid of it at the same time. What if there really is a bug?

Time to turn on the anti-negativity shields, don the rose-colored spectacles, and rush into the fray … or at least turn the game over to testers. On Nov. 14, the Georgia Game Developers Association hosted a playtest of games made by its members. Attendees got to try out Brush Up, Elemensional Rift, Super Seducer … and Fading Suns: Noble Armada.

You can check out our demo of the game here: https://youtu.be/hVxR6eRvYb4

We got some great feedback. While we feel our UI is intuitive, we know it is not the industry standard. In most RTS games, you select a unit, select a space on the board, and your unit moves there. Select an enemy unit, and yours attacks it.

Read more »

My Dragoncon 2017 Schedule

Got my Dragoncon schedule.

10 pm Sept. 2:  Hilton Room 208-209
Virtual Reality/Augmented Reality: How Crazy Can the Future Really Get?

We are just scratching the surface of virtual reality, augmented reality, and immersive tech. Zombie games, Saturn voyages, military exercises, 360-degree movies: That’s just the beginning of a universe of applications. What are the possibilities of mixed reality tech, and what do we have to lose? David Maass, Andrew Greenberg

8:30 Sept. 3: 10 Rules for Dealing with Police Encounters, Hilton Room 208-209

Knowing and asserting your rights along with common sense can greatly improve the outcome of any police encounter. Documentary by flexyourrights.org. A question and answer session will follow the film. Andrew Greenberg (Moderator), Kara Chappell