Trying to Make RPG Dad Look Good

It has been brought to my attention that RPGDad has been doing a poor job of paying attention to his appearance (big surprise there). A friend has offered up some logos for the site, and I would love your feedback. Please tell me in comments which you like best or what would work better.

 

RPG-Dad-fantasy  RPG-Dad-logo-2

 

RPG-Dad-logo-1

 

Tasking with Baby

Happy Father’s Day! Today has brought to mind the new way I am handling my task lists. Most game devs utilize some form of a task list, be it as a Gantt chart, a milestone checklist, or a bunch of posties (not pasties) littering the office. For me, one of the learning experiences in having a baby is the need to be really specific about the tasks I need to accomplish. For instance, in the past my task list had broad categories, like “Playtest Noble Armada” or “Contact SIEGE Speakers.”

For more reasons than I care to go into, that has proven less than optimal with a baby. Such broad tasks require that I have an hour uninterrupted in which to complete them (or at least 15 minutes). That has proven a tad unattainable. Thus my new tasks are more like, “Recreate firing arc bug,” “Contact a potential SIEGE keynote,” and the all-to-frequent “Find my cup of coffee.”

I’ve always prided myself on my multitasking, but babies take it to a whole new level, and I cannot keep that many tasks operating in my sleep-deprived mind. Even the baby tasks need to be broken down into very discrete steps:

  1.       Respond to baby’s cries;
  2.       Check diaper;
  3.       Remove diaper;
  4.       Remove lid from diaper pail;
  5.       Drop diaper in pail;
  6.       Pick up diaper from where it fell in a mess on the floor and place in pail;
  7.       Open wet wipe container;
  8.       Remove one wet wipe;
  9.       Return the other five wipes that came out with it;
  10.   Clean squirming baby;
  11.   Realize you did need those other five wipes
  12.   Remove more wipes;
  13.   Clean squirming, wailing baby;
  14.   Throw out wipes;
  15.   Remove lid from diaper pail again;
  16.   Throw out wet wipes again;
  17.   Dry baby bum;
  18.   Find next diaper while holding squirming, wailing, kicking baby;
  19.   Indian wrestle baby into diaper and Velcro it closed;
  20.   Attach Velcro to diaper instead of to baby;
  21.   Rock baby back to some semblance of quiet while putting diaper pail lid back on before house explodes;
  22.   Wash hands;
  23.   Hear telltale noise of another infant bowel expulsion;
  24.   Repeat.

Any other parents have to break down their task lists to this degree of granularity?

FPS Baby

So I know I said my next RPGDad installment would be about level-based childhood, but RPGBaby came early and I had to change my plans. Who woulda’ thought a child would require something like that? I wrote the below while we were in the hospital, and I hope it does not offend too terribly much 🙂

In case you never noticed it before, childbirth is much like a good first-person shooter designed solely for female players. Some people may tell you it is co-op, but just like in most co-op games, you will be doing all the real work. As a man, I have perfect insight into this matter and am happy to share these truths.

Read more »

Fifth-Level Toddler?

Since we all know life exactly parallels games, how do infants advance? Do they gather experience and then make great leaps forward, as with a brooding drow yearning to be free in the Forgotten Realms, or do they advance bit by bit over time, like a vorox munching on al-Malik in the jungles of Ungavorox?

One of the complaints about D&D is that characters can adventure like mad, traveling the world, without learning a blessed thing. Then they kill one more kobold and immediately level up, gaining all sorts of powers and abilities. Contradictorily, that is also one of the fun things about D&D – the anticipation of that moment. Skill-based RPGs feel more real but lack that golden moment of leveling up.

Read more »