Tag Archives: fading suns

Reclaiming a Sun, Part 3

Fiction for Noble Armada: Lost Worlds, set in the Fading Suns universe Little more than a day after they left the mining post, Tomas raised the expected alarm. A Decados frigate, carrying many more guns than their explorer, was heading directly toward the jumpgate. Its blasters could tear through the explorer’s shields in minutes, reducing […]

Reclaiming a Sun, Part 2

Fiction for Noble Armada: Lost Worlds, set in the Fading Suns universe Long ago this solar system had been part of humanity’s glorious Second Republic. During the Fall of that fabled civilization, many jumpgates had closed, leaving trillions of people isolated. Now Emperor Alexius had called on his Questing Knights to rediscover these Lost Worlds. […]

Reclaiming a Sun, Part 1

Fiction for Noble Armada: Lost Worlds, set in the Fading Suns universe His father thought it was the lure of quick wealth, the sin of Manonism, that drew Leopold Hawkwood to this jumpgate. Acquiring the key that would let his small explorer, the Mane, pass through the gate had certainly cost Leopold dearly, and not […]

The Game of Kickstarter, RTS

Developer Diary #13 Well, we just wrapped up week one of our Kickstarter, and it has been a frenzy of activity. Noble Armada:Lost Worlds is a real-time strategy game, but you can pause it to sit and plan. There is no pausing a Kickstarter! https://www.kickstarter.com/projects/hdiandrew/noble-armada-lost-worlds-video-game The lead up had been a mad dash of content […]

Guest Post: On Combat

Guest post by Chris Carson, lead programmer Noble Armada: Lost Worlds bears a strong resemblance to a “naval combat” game set in space. By that, we mean winning the game requires you to properly maneuver the various vessels in your fleet to eliminate or subdue the enemy ships. Many of the concepts you would find […]