Tag Archives: games
Reclaiming a Sun, Part 1
Fiction for Noble Armada: Lost Worlds, set in the Fading Suns universe His father thought it was the lure of quick wealth, the sin of Manonism, that drew Leopold Hawkwood to this jumpgate. Acquiring the key that would let his small explorer, the Mane, pass through the gate had certainly cost Leopold dearly, and not […]
The Game of Kickstarter, RTS
Developer Diary #13 Well, we just wrapped up week one of our Kickstarter, and it has been a frenzy of activity. Noble Armada:Lost Worlds is a real-time strategy game, but you can pause it to sit and plan. There is no pausing a Kickstarter! https://www.kickstarter.com/projects/hdiandrew/noble-armada-lost-worlds-video-game The lead up had been a mad dash of content […]
Guest Post: On Combat
Guest post by Chris Carson, lead programmer Noble Armada: Lost Worlds bears a strong resemblance to a “naval combat” game set in space. By that, we mean winning the game requires you to properly maneuver the various vessels in your fleet to eliminate or subdue the enemy ships. Many of the concepts you would find […]
What’s in a Name?
Developer Diary 9 Our working title for the game has been Fading Suns: Noble Armada, but we’ve begun to have few concerns about it. The main issue is that our friends at Ulisses Spiele are getting ready to launch the fourth edition of the Fading Suns rule book, and we don’t want searches for the […]
That’s a (World) Wrap
Developer Diary 6 A couple developer diaries ago I wrote that ships in Fading Suns: Noble Armada could sail off one end of the map and come back on the other side. There really is a viable, completely legitimate theory that the universe wraps around upon itself. That’s the only reason we have FSNA game […]