Tag Archives: games
Live Playtest of Fading Suns: Noble Armada
Developer Diary 1 It’s always scary to debut your game to new eyes. We want the feedback and criticism, yet are afraid of it at the same time. What if there really is a bug? Time to turn on the anti-negativity shields, don the rose-colored spectacles, and rush into the fray … or at least […]
Livestreaming Your Way to a Better Game, Part 1
For years we developers had it drummed into our heads to never allow public scrutiny of a game until it was ready for prime time. The (warranted) fear is that negative previews can haunt a game long after it launches, no matter how good it becomes. Livestreaming has a similar dictum – if you want […]
Fading Suns: Noble Armada Greenlight
We are currently trying to get Fading Suns: Noble Armada greenlit on Steam, and would really appreciate your support: http://steamcommunity.com/sharedfiles/filedetails/?id=220478303 A number of people have asked why we are working on a Noble Armada computer game and not Emperor of the Fading Suns II. The short answer is that EFS took an exponentially larger budget […]
Entrepreneurship at SIEGE2015
As I mentioned in my last post, a number of themes have shown up since we put the SIEGE program book online. Last time I talked about breaking in. This time I want to explore all the entrepreneurship discussed therein. The main one is our (free) Investment Conference from 9 am to 3 pm Friday. […]
Break into the Game Industry at SIEGE
We posted the SIEGE program book online today, and looking at it, I saw a number of themes appear that had not been consciously included (but which I will now pretend we meant to do all along).