Tag Archives: games
Livestreaming Your Way to a Better Game, Part 1
For years we developers had it drummed into our heads to never allow public scrutiny of a game until it was ready for prime time. The (warranted) fear is that negative previews can haunt a game long after it launches, no matter how good it becomes. Livestreaming has a similar dictum – if you want […]
Fading Suns: Noble Armada Greenlight
We are currently trying to get Fading Suns: Noble Armada greenlit on Steam, and would really appreciate your support: http://steamcommunity.com/sharedfiles/filedetails/?id=220478303 A number of people have asked why we are working on a Noble Armada computer game and not Emperor of the Fading Suns II. The short answer is that EFS took an exponentially larger budget […]
Entrepreneurship at SIEGE2015
As I mentioned in my last post, a number of themes have shown up since we put the SIEGE program book online. Last time I talked about breaking in. This time I want to explore all the entrepreneurship discussed therein. The main one is our (free) Investment Conference from 9 am to 3 pm Friday. […]
Break into the Game Industry at SIEGE
We posted the SIEGE program book online today, and looking at it, I saw a number of themes appear that had not been consciously included (but which I will now pretend we meant to do all along).
Warren Spector to Keynote SIEGE
We announced today that Warren Spector would be one of our SIEGE keynote speakers this year, and that announcement got us a fair amount of attention. Warren has earned a great deal of acclaim for his work on computer games like Deus Ex and his role as an innovator in game education. However, I still […]