Author Archives: HDIAndrew

FSNA: Noble User Interface

Developer Diary 5 As I noted in an earlier dev diary, the traditional RTS movement interface has a player select a unit (or group of units) and then select a point on the map where they should move or an enemy unit/structure for them to attack. There may be other bells and whistles (formations, speed, […]

Battle & Brew is Brewing Again

Battle and Brew in Sandy Springs has always been a fun mix of LAN party, restaurant and pub. It has been a favorite place for GGDA members and meetings, and there was much consternation when the owners announced they were having to shut it down. New owners stepped in, however, and it reopened. GGDA member […]

Time is Broken … in a Good Way

My friend Louie Hlad has a fun new blog – Time is Broken. Fun musings on time, art and sports. Tell him I said hi.

FSNA: Realistic Movement in Space!

Developer Diary 4 How do you have realistic movement in a space combat game? Well, unless we have actual battles between the planets, we really won’t know. Until that time comes (and let’s hope it is long after we actually start regular trips between worlds), we can make some suppositions. Since there is almost no […]

Daddy-Daughter Moments

We have had a lot of teaching moments, with the education going back and forth. Today, she taught me a new song – “The Bear Science of the Day” song. I taught her how to spit.