Developer Diary 5
As I noted in an earlier dev diary, the traditional RTS movement interface has a player select a unit (or group of units) and then select a point on the map where they should move or an enemy unit/structure for them to attack. There may be other bells and whistles (formations, speed, roles, etc.), but that is the heart of the UI. You can see a video of me explaining the UI HERE
The intricacies of spaceship maneuvering in the frictionless void requires something different. We debated automating that process, but doing so really seemed to eliminate one of the funniest aspects of the miniatures game. Instead we allow the player to freely change her ship’s facing (in one of eight directions) and then apply thrust in that direction.