Her First Four-Letter Word

There is lots written about the growth of language skills, but nothing beats seeing it in action. RPGBaby clearly understood words before she could say them, with her name getting quick recognition. “No” has yet to sink in, however. Speaking has come early, primarily in the form of nouns. While lots of sounds (and other things) come from that tiny mouth, I only count them as words if they are clearly applied to their correct subject, don’t get misapplied, and she uses them consistently. She is now up to four. Of course, “mama” and “dada” are not among them.

The first, at eight months, was “cat.” Yes, we have one dark cat, who has been a surprisingly good big brother for RPGBaby. She loves our cat, often signaling this affection by pulling his whiskers, yanking on his tail, or pounding on his flanks repeatedly in her manic version of petting. Our cat, who was a terror among other cats, sits patiently through it all, eventually moving off if it becomes too burdensome. Nary a swat, hiss or negative review on Twitter. Just a few dirty looks. RPGBaby took to pointing at him and calling him, “cat.”

Next was, not surprisingly, “dog.” RPGBaby often takes walks (well, gets pushed in a stroller) with a neighbor who has a very friendly white Bichon. RPGBaby learned to call him, “dog.” Then I took RPGBaby to a friend’s house where there is a dark dog even smaller than our cat. RPGBaby immediately took to calling him “cat,” and now any small four-legged animal is a “cat”.

Other words have also popped up. “Dat,” (that) accompanied by a pointing finger, is a general interrogatory we interpret as, “Pray tell, what is the official nomenclature of that at which I am currently pointing?” It is her most commonly used word.

“Cheese” appeared once, as did “Thank you.” She often says, “I la la” to her stuffed animals before giving them big kisses (or gnawing on them), so it might mean, “I love you,” or it may mean, “Your brains are mine.” Either way, these examples do not fit my above requirements.

The latest one that does, however, is her first four-letter word: “duck.” Despite early encounters with live ducks, she only uses it for rubber ducks or photos of them. This came as a complete surprise. I had no idea we had used the word often enough for her to associate it with anything, much less use it correctly.

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Any bets what her second four-letter word will be?

Applause for Sharing and Socks

In my last RPGDad post, I talked about how RPGBaby had suddenly leveled up in several areas (crawling, talking, separation anxiety – the good stuff). Most of her skill increases, however, follow a longer, slower more elaborate progression, and it is pretty delightful to watch.

Let’s use getting dressed as an example. Early on, like by month two or three, RPGBaby had figured out how to put her arms through the sleeves of her shirts. She even seems to take pleasure in doing so, though it may just be a reaction to her father’s relief at not having to wrestle her into another ridiculously cute onesie. Putting on socks, however, has not come as easily. (Link to video).

In her eighth month, I was very surprised to see her clearly trying to figure out how to put socks on. She pulled one off, studied it (by putting in her mouth), and then tried to out it back on her foot. When that didn’t work, she studied the sock again, studied the foot that still had a sock on it, and again tried to put the sock on her unclad foot. She would even closely compare the sock in her hand to the one on her foot. She did this several times, very clearly (and not just because I think she has an 18 Intelligence) trying to figure out how this sock thing worked, before finally being distracted by the cat.

Sharing is another one of those skills that RPGBaby is developing a bit at a time. She likes to be spoonfed her tasty peas, kale and amaranth concoction, but she also likes to play with the spoon. Give her the chance, and she is feeding herself, spoon flipping green stuff all over the walls, conducting invisible bands with it, and much more.

One fun activity for her is to pretend feed me with her spoon. After feeding her, I will hand the (mostly) empty spoon to her, and she will then try to feed me with it. Not infrequently, we will get into a game of handing it back and forth between us, with me thanking her when I get it it and she bouncing up and down with joy when she gets it. We have also taught older kids at the library this game, passing drooled-on blocks back and forth while the parents mindlessly chant “Thank you” and “You’re welcome,”

Now RPGBaby can add clapping to her repertoire of skills. This is one of those skills we forget has to be taught. Two weeks ago we went to an event at the library where the host encouraged the children to applaud. RPGBaby looked at the other children banging their hands together, but made no attempt to emulate them. Then, last week while we were playing, she sat up and started to silently clap. Realizing that this was more than a snarky response to RPGDad’s failure with a bubble blower, I showed her how to slam one’s hands together to make noise. She tried, but it stayed silent applause.

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Following her next sleep cycle, however, she was able to get a golf clap’s worth of volume out of her applause. Now she she can applaud like a pro, especially when RPGDad drops something or stubs his toe.

I wonder which skills she will surprise us with next?

Multiclass Baby

As a game designer, I have always preferred skill systems, where characters slowly progress in certain abilities, rather than a leveling system, where all of a sudden they gain a number of new powers. In watching RPGBaby develop, however, I have become more of a believer in the leveling process.

Her ability to stand up was a perfect example of this. One day in her seventh month I put her to sleep in a co-sleeper next to my desk and proceeded to pretend to get some work done. Suddenly I looked over, and, not only had she pulled herself into a sitting position, but she had grabbed the co-sleeper’s bars and pulled herself all the way to her feet. She stood there staring at me, rocking back and forth, contemplating a quick swan dive over the short bars to the barely carpeted floor below. Needless to say, co-sleeper time is now heavily monitored

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RPGBaby is now in her eighth month, and we have seen a number of firsts in this period. After revving her motor all through month seven, she suddenly made forward crawl momentum without immediately collapsing. One day she was unable to move forward. The next day she could go several feet. The day after that she was across the room and heading for the good Scotch. It is as if she just killed the number of kobolds she needed to get her first level in Crawl. I could hear the ding in the background (or that might’ve been me popping a blood vessel as I chased after her).

She also became a Level One Speaker in month 8, using “Kit Cat” (or “KiCa”) to refer to our cat and to nothing else. I think she will reach Level Two when other sounds also apply to only one thing. I do not mind that “Da Da” seems to apply to everything. She will point at me and say, “da da,” and then point to the bathroom and say, “dada.” I like to think that is art commentary, not a reflection of how long RPGDad stays in there.

It bothers me a little when she points to her Superman doll and says, “dada,” but that is only because Lois … I mean, RPGMom … refers to RPGBaby too often as her “Supergirl.”

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Unfortunately, in month 8 she also gained Level One Separation Anxiety. I am glad to say that people who know me well believe it is not long before she gains Level One Embarrassed by Father, which will counterbalance some of that.

FYI, RPGBaby helped write this article. I was working on an iPad with a Bluetooth keyboard, and she quickly figured out that the keyboard had an impact on the screen. She began hitting the keys, but only watching the screen. Apparently Level One iPadding allows you to type, “tmoihmgnij.” Then again, so does Level One Internet Troll …

Andrew Greenberg Wins Georgia Highlight Award at 2016 Georgia Entertainment Gala

Thanks to the Georgia Gala for this award in recognition of my work as a game designer and on behalf of Georgia’s blossoming entertainment industry. It was an honor to be recognized in this way. The text of my speech is below (though I went a bit off script) and you can see a video of most of it HERE (though the video does cut off the nice response to me thanking RPGBaby). The nomination video is HERE.

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Photo by TJ Mihil

“First I would like to thank my two business partners – my wife, Meldrena Chapin, and our eight-month-old daughter Sage.

I would like to accept this award on behalf of the almost-500 members of the Georgia Game Developers Association. Georgia has become one of the 10 largest states for game dev and digital entertainment. Not only do we have industry leaders like Hi-Rez Studios, Tripwire Interactive and Xaviant, but we also have studios on the bleeding edge of technology. Many of you heard that there were 30 virtual reality productions at Sundance this year. Georgia is home to some of the top VR companies in the world, like Soverance Studios and Pulseworks Interactive.

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Haunted House Tycoon Finally Gets Day in Court

USPTO Announces Oral Hearing in Long-Running Game Industry Trademark Dispute for Feb. 26

ATLANTA (Feb. 2, 2016) — The United States Patent and Trademark Office announced oral hearings in one of its longer-running oppositions, Atari Interactive’s attempt to keep independent game developer Hazy Dreams of Infinity from using the words “Haunted” and “House” in the title of its upcoming “Haunted House Tycoon” game. First filed on Dec. 13, 2011, the case has dragged on even as Atari tried to get into making gambling products, went into bankruptcy and sold off its most valuable brands.

“Atari has a horrible reputation for attacking independent game developers, including recently going after TxK developer Jeff Minter,” said Andrew Greenberg, president of Hazy Dreams of Infinity. “Trying to claim no one else can use the words ‘Haunted’ and ‘House’ is especially ridiculous, considering games have been using the term ‘Haunted House” in titles ever since Magnavox released a game by that name for the Odyssey in 1972.”

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