Tag Archives: noble armada
What’s in a Name?
Developer Diary 9 Our working title for the game has been Fading Suns: Noble Armada, but we’ve begun to have few concerns about it. The main issue is that our friends at Ulisses Spiele are getting ready to launch the fourth edition of the Fading Suns rule book, and we don’t want searches for the […]
Seeking the Wisdom of Crowds, Part 2 – Kickstarter Video
Kickstarter Diary 3 We got some great feedback, both here and on Facebook, on the last crowdfunding post I made. I appreciate it and will return to the magic well for more input. We are working on our Kickstarter video, and these links are what we have come up to. Any feedback on them, and […]
That’s a (World) Wrap
Developer Diary 6 A couple developer diaries ago I wrote that ships in Fading Suns: Noble Armada could sail off one end of the map and come back on the other side. There really is a viable, completely legitimate theory that the universe wraps around upon itself. That’s the only reason we have FSNA game […]
Kickstarting the Suns in January
Merry Christmas and a happy Lux Splendor to everyone. At the beginning of the month we posted that we were thinking of running a Kickstarter to fund ports and further development of Fading Suns: Noble Armada. We got a good response to that, so we are seeing if we can get it going in January. […]
FSNA: Noble User Interface
Developer Diary 5 As I noted in an earlier dev diary, the traditional RTS movement interface has a player select a unit (or group of units) and then select a point on the map where they should move or an enemy unit/structure for them to attack. There may be other bells and whistles (formations, speed, […]