Tag Archives: noble armada
FSNA: Realistic Movement in Space!
Developer Diary 4 How do you have realistic movement in a space combat game? Well, unless we have actual battles between the planets, we really won’t know. Until that time comes (and let’s hope it is long after we actually start regular trips between worlds), we can make some suppositions. Since there is almost no […]
Kickstarting the Suns
Developer Diary 3 We are debating running a Kickstarter for Fading Suns: Noble Armada. While we self-funded the game (read: I worked on it in my spare time rather than pay myself), there are a few things that would benefit from funding. These include: Hiring a programmer to port it to other platforms (right now […]
What is Fading Suns: Noble Armada?
Developer Diary 2 Holistic Design Inc. first released the Fading Suns universe in the role playing game of the same name (Check out Ulisses Spiele’s plans for the tabletop game). Emperor of the Fading Suns was our first computer game set in the universe. A few years later we began work on the Noble Armada […]
Livestreaming Your Way to a Better Game, Part 1
For years we developers had it drummed into our heads to never allow public scrutiny of a game until it was ready for prime time. The (warranted) fear is that negative previews can haunt a game long after it launches, no matter how good it becomes. Livestreaming has a similar dictum – if you want […]
Fading Suns: Noble Armada Greenlight
We are currently trying to get Fading Suns: Noble Armada greenlit on Steam, and would really appreciate your support: http://steamcommunity.com/sharedfiles/filedetails/?id=220478303 A number of people have asked why we are working on a Noble Armada computer game and not Emperor of the Fading Suns II. The short answer is that EFS took an exponentially larger budget […]