Author Archives: HDIAndrew

Mentoring Systems and Social Learning

A number of online RPGs have implemented mentoring systems, primarily as a way to get experienced players to beg their nonplaying friends to spend money in game with them. These systems generally require a more experienced character to temporarily act weaker in order to run the same quests the less experienced one can survive. The […]

Her First Four-Letter Word

There is lots written about the growth of language skills, but nothing beats seeing it in action. RPGBaby clearly understood words before she could say them, with her name getting quick recognition. “No” has yet to sink in, however. Speaking has come early, primarily in the form of nouns. While lots of sounds (and other […]

Applause for Sharing and Socks

In my last RPGDad post, I talked about how RPGBaby had suddenly leveled up in several areas (crawling, talking, separation anxiety – the good stuff). Most of her skill increases, however, follow a longer, slower more elaborate progression, and it is pretty delightful to watch. Let’s use getting dressed as an example. Early on, like […]

Multiclass Baby

As a game designer, I have always preferred skill systems, where characters slowly progress in certain abilities, rather than a leveling system, where all of a sudden they gain a number of new powers. In watching RPGBaby develop, however, I have become more of a believer in the leveling process. Her ability to stand up […]

Andrew Greenberg Wins Georgia Highlight Award at 2016 Georgia Entertainment Gala

Thanks to the Georgia Gala for this award in recognition of my work as a game designer and on behalf of Georgia’s blossoming entertainment industry. It was an honor to be recognized in this way. The text of my speech is below (though I went a bit off script) and you can see a video […]