Category Archives: Developer Diary

Rechargeable Resources in FSNA

Developer Diary 8 Some games have a plethora of resources – wood, ore, money, population, time, hit points, mana, etc – that influence what actions a player can take. We used this to great effect in some of our previous games, like Merchant Prince and Emperor of the Fading Suns. I really liked having Reputation, […]

Wooden Ships and Laser Beams: Combat in FSNA

Developer Diary 7 Combat is central to the player experience in FSNA. We knew that we wanted to emphasize what was most fun in the miniatures game – careful maneuvering for devastating broadsides. At the same time, we wanted to take advantage of the PC platform – creating a more visceral, fast-paced experience. Transitioning from […]

Seeking the Wisdom of Crowds, Part 2 – Kickstarter Video

Kickstarter Diary 3 We got some great feedback, both here and on Facebook, on the last crowdfunding post I made. I appreciate it and will return to the magic well for more input. We are working on our Kickstarter video, and these links are what we have come up to. Any feedback on them, and […]

Seeking the Wisdom of Crowds – Stretch Goals

Kickstarter Diary 2 We are planning to start a Kickstarter soon for Fading Suns: Noble Armada, and we could really use some input from you. While finishing the game, we realized that with a little more time and money we create some very cool additions to the game that we had not planned. One of […]

That’s a (World) Wrap

Developer Diary 6 A couple developer diaries ago I wrote that ships in Fading Suns: Noble Armada could sail off one end of the map and come back on the other side. There really is a viable, completely legitimate theory that the universe wraps around upon itself. That’s the only reason we have FSNA game […]