Tag Archives: game design
Entrepreneurship at SIEGE2015
As I mentioned in my last post, a number of themes have shown up since we put the SIEGE program book online. Last time I talked about breaking in. This time I want to explore all the entrepreneurship discussed therein. The main one is our (free) Investment Conference from 9 am to 3 pm Friday. […]
Break into the Game Industry at SIEGE
We posted the SIEGE program book online today, and looking at it, I saw a number of themes appear that had not been consciously included (but which I will now pretend we meant to do all along).
Bug Hunting Baby
When I cry, there can be any of a myriad number of reasons – pain, sadness, lag, death of a character, rolling too many fumbles, existential angst, lack of coffee, existential lack of coffee, etc. – but our daughter is much more of a stoic than am I. When she cries, there is one of […]
FPS Baby
So I know I said my next RPGDad installment would be about level-based childhood, but RPGBaby came early and I had to change my plans. Who woulda’ thought a child would require something like that? I wrote the below while we were in the hospital, and I hope it does not offend too terribly much […]