Tag Archives: game
The Game of Kickstarter, RTS
Developer Diary #13 Well, we just wrapped up week one of our Kickstarter, and it has been a frenzy of activity. Noble Armada:Lost Worlds is a real-time strategy game, but you can pause it to sit and plan. There is no pausing a Kickstarter! https://www.kickstarter.com/projects/hdiandrew/noble-armada-lost-worlds-video-game The lead up had been a mad dash of content […]
Guest Post: On Combat
Guest post by Chris Carson, lead programmer Noble Armada: Lost Worlds bears a strong resemblance to a “naval combat” game set in space. By that, we mean winning the game requires you to properly maneuver the various vessels in your fleet to eliminate or subdue the enemy ships. Many of the concepts you would find […]
Lost Worlds, Found Logo
Developer Diary 11 Along with the new game name, we need a new logo for Noble Armada: Lost Worlds. I have two examples here. Do you have a preferences? Fiery Background 2. No Background
What’s in a Name?
Developer Diary 9 Our working title for the game has been Fading Suns: Noble Armada, but we’ve begun to have few concerns about it. The main issue is that our friends at Ulisses Spiele are getting ready to launch the fourth edition of the Fading Suns rule book, and we don’t want searches for the […]
Rechargeable Resources in FSNA
Developer Diary 8 Some games have a plethora of resources – wood, ore, money, population, time, hit points, mana, etc – that influence what actions a player can take. We used this to great effect in some of our previous games, like Merchant Prince and Emperor of the Fading Suns. I really liked having Reputation, […]