Category Archives: Game Development
Name Found: Lost Worlds
Developer Diary 10 Thanks to everyone who weighed in on the name change for our new Noble Armada PC game, whether it was on this blog, Facebook or via Twitter. There were lots of good thoughts, but “Lost Worlds” was clearly the winner. We will officially be promoting it as “Noble Armada: Lost Worlds. A […]
What’s in a Name?
Developer Diary 9 Our working title for the game has been Fading Suns: Noble Armada, but we’ve begun to have few concerns about it. The main issue is that our friends at Ulisses Spiele are getting ready to launch the fourth edition of the Fading Suns rule book, and we don’t want searches for the […]
Rechargeable Resources in FSNA
Developer Diary 8 Some games have a plethora of resources – wood, ore, money, population, time, hit points, mana, etc – that influence what actions a player can take. We used this to great effect in some of our previous games, like Merchant Prince and Emperor of the Fading Suns. I really liked having Reputation, […]
Wooden Ships and Laser Beams: Combat in FSNA
Developer Diary 7 Combat is central to the player experience in FSNA. We knew that we wanted to emphasize what was most fun in the miniatures game – careful maneuvering for devastating broadsides. At the same time, we wanted to take advantage of the PC platform – creating a more visceral, fast-paced experience. Transitioning from […]
Seeking the Wisdom of Crowds, Part 2 – Kickstarter Video
Kickstarter Diary 3 We got some great feedback, both here and on Facebook, on the last crowdfunding post I made. I appreciate it and will return to the magic well for more input. We are working on our Kickstarter video, and these links are what we have come up to. Any feedback on them, and […]